Drawing inspiration from the International Conference on Live Interfaces, which occurred in 2012, 2014, 2016, 2018, 2020 and 2022, this media-rich journal aims to serve as a platform for eminently live work and dialogue. It seeks to cross-pollinate ideas and communities, interrogating contemporary creative practice in a wealth of different ways.
EDITOR-IN-CHIEF
The Editor-in-Chief directs the peer-review process with full editorial independence, ensuring that every submission is evaluated solely on scholarly merit and in strict accordance with the journal’s ethical standards, review policy and transparency requirements. All editorial decisions are made autonomously and free from institutional, personal or commercial influence.
Chaired the International Conference on Live Interfaces in 2014 and 2022. Works at the intersection of sound, performance and interactive media, integrating artistic intuition with rigorous research in perception and interface design. Explores how interfaces can function as both expressive art and research-driven inquiry.
ADVISORY BOARD
The Advisory Board supports the ongoing development of the journal by contributing to its aims, scope and methodological direction. While it plays a central role in shaping the journal’s overall vision, it does not participate in editorial decisions regarding individual submissions. For each volume, selected Advisory Board members may serve as reviewers alongside external experts, but their reviewing role is fully separated from their strategic function, and they do not influence the acceptance or rejection of submitted works beyond their formal reviews.
Chaired the first International Conference on Live Interfaces in 2012, and co-chaired it in 2014. As co-founder of the live coding community and co-director of Then Try This, he connects research into code, collaboration and real-time creative systems, exploring how algorithmic pattern and improvisation shape performance.
Explores collaborative music technologies, live electronics and human–computer interaction. As Senior Lecturer in Sound and Music Computing at Queen Mary University of London, she bridges creative practice and research through projects examining participation, sound and technologically mediated performance.
Pioneering figure in new musical expression whose work with muscle sensing, human–computer interaction and live performance systems bridges research and artistic practice. As Professor of Media Computing at Goldsmiths, he explores how bodily movement and technology shape contemporary sound and performance.
Co-chaired the International Conference on Live Interfaces in 2012. Explores how movement and code shape embodied expression. As Assistant Professor at Virginia Commonwealth University, she connects artistic practice with research in performance, interactivity and contemporary media arts.
Works across sound, digital media and performance, exploring how technological processes shape perception and creative expression. As director of the Sound Programmes at Lusófona, he connects artistic experimentation with research into sonic experience and interactivity.
Philosopher and media theorist whose work examines contemporary culture, technology and perception. As Dean at Lusófona University, he brings a critical perspective that connects artistic practice with broader inquiry into media and digital aesthetics.
Communication scholar whose work focuses on media epistemology, sound and aural experience. As Vice-Rector at Lusófona University, he connects research on sound and media with broader reflections on culture and contemporary listening.
Co-chaired the International Conference on Live Interfaces in 2012. As Professor of Performance and Digital Transformation and Dean of Research and Knowledge Exchange at UAL, she connects artistic experimentation with inquiry into emerging media.
Co-chaired the International Conference on Live Interfaces in 2014. Works across computational art, design and sound. As Director of the Faculty of Fine Arts at the University of Porto, he connects artistic experimentation with inquiry into digital aesthetics and performance.
Researcher and media artist working across sound, multisensory experience and embodied interaction. As Professor in Digital Transformation and coordinator of Creative Europe projects, he connects research in interaction, audiovisual systems and digital culture.
Chaired the International Conference on Live Interfaces in 2020. Works across computer improvisation, sound installation and new instrument design. As Professor of Music Technology at NTNU, he explores live electronics, audio processing and feedback systems.
Chaired the International Conference on Live Interfaces in 2018. Works across electroacoustic music, interactive installations and sound spatialisation. As Vice-President for Artistic Research at ESMAE, he connects research in composition and media arts.
Arts historian with expertise in performance technologies and digital tools.Former Director of the New Zealand School of Music (Te Kōkī) at Victoria University of Wellington, and inaugural incumbent of the Denis Adam Chair in Music at the university.
Chaired the International Conference on Live Interfaces in 2016. Works across creative technology and philosophy to explore live coding and AI in new musical interfaces, connecting artistic experimentation with inquiry into intelligent instruments.
Head of the PhD Program in Media Arts and Communication at Lusófona University. Founding organiser of the ‘International Conference on Stereo & Immersive Media: Photography, Sound and Cinema Research’, and the principal editor of the ‘International Journal on Stereo & Immersive Media’.
REVIEWERS
Submissions are evaluated by editorial board members and external experts, in accordance with the journal’s peer-review guidelines. The journal follows an open review model in which both authors and reviewers are identified; however, while authors’ identities are disclosed from the outset, reviewers may choose to remain anonymous during the process and even after publication. In all cases, authors discuss reviews and revisions with the editor rather than directly with reviewers. The editor-in-chief keeps a written record of all exchanges and revisions throughout the review process, and this documentation is shared with the Advisory Board after each volume is published. Internal and external reviews follow the same procedures.
The digital platform of this media-rich journal is both a medium to promote creative research and a creative research output in itself – including concept architecture, graphical interface design, content creation, information management, interaction design, media optimisation, dissemination and archive. Its maintenance and growth depends on intensive dedication, particularly because digital platforms are ephemeral, and ever-changing black boxes of code limit our control over the medium.